Hello world! My name is Adam, and I make games. I'm working on a few at the moment. Here are some random teasers associated with said games.
You live in the beautiful, rural town of [Anywhere], Québec. You grew up here, your parents grew up here, their parents grew up here... You get the idea. There isn't much here: there's farming, fishing, forestries, and poutine – but oh my god you guys, the poutine.
Seriously — Oh. My. God.
It's this little restaurant on the main strip that nobody knows about. The cook there is crazy good, and has the makings of a serious restaurateur. Everyone in town goes there, and everyone loves it. Sure, it has its share of problems, financial and otherwise, but who in town doesn't have to deal with problems?
Lacy's daughter is a straight-A student, but a broken condom means she's not going to university next year. Mike's wife has been sleeping with her co-worker in Montreal for months. Tim's father's Alzheimer's is so bad he needs to be in a home – but they can't afford it. Their problems aren't going away, but at least they can always get a delicious meal, and share their story. Even if talking doesn't solve their problem, at the very least they'll still have poutine... Eh?
The cities were overcrowded, and gas prices brought the world's transport of food supplies to a screeching halt. The sudden disappearance of a middle class meant that only the richest were able to afford the basic amenities necessary for city living. Urban reclamation projects, vastly under-funded only delayed the inevitable. An exodus from the cities began, and the human race took up farming once again.
In an effort to ease tensions, the government offered people free farm land in the rapidly warming, and untamed north, to build a life homesteading. People leapt at the opportunity to claim a piece of the earth as their own, and before long, a multitude of small communes and farms peppered the wilderness with tiny lights of civilization.
The government promised subsidies in the way of tools, vouchers for building materials, and tax credits. What they delivered was a patchwork of virgin woodland, left for the families to clear and build on, and not enough contractors to service the booming needs of the region. The few people that stayed took to building their own homes. The few who succeeded could afford some of the modern frivolities they left behind in civilization.
The people who settled there spun tales of spirits who helped them through their first few winters, and gave them second chances when their mistakes left them poor and hungry. This is a game about one such homestead, their struggles to establish themselves, and the spirits that gave their dreams new life.